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Full Version: Spriting A Rocket Launcher At 400% Speed (Pixel artists wanted for a Yoshi game!)
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I'll have a go at some tomorrow!
Sweet! Your sigs are really awesome. If your pixel art is as good as your rendered stuff, you'd be twice as awesome.
Haha, never tryed it to be honest. I sometimes render sprites though so I'm good with pixels.
Heh, well it's pretty easy to get the hang of.

Anyways, I'm like this close to being ready to add weapons.
I have never done this before and there is a problem I ran into. Whenever I try to resize the weapon, it blurs. I don't know why.
Here I drew it in 400 % zoom :
[Image: 84328667.jpg]
If I resize it to fit the 100 % one it blurs ?!?!?!

Same with this one going from small to big :
[Image: 41231720.jpg]
Again, I have never done this before and thats also why I tried myself on such a easy weapon.
When scaling sprites in professional graphics software like Photoshop and GIMP, it's best to turn interpolation off. I don't know how to do it in Photoshop, but when scaling an image in GIMP a pop up window asks you what size to change it to and offers different methods of interpolation. (at least, I think it's called interpolation)

I might use your sprite. Thanks.
That is sexy Big Grin
My attempt with GIMP worked way better. Also thanks for the interpolation thingy. I'll have a look if I find that setting on Photoshop.
[Image: finishedspritegrenade.png]
That grenade is pretty sweet. I'll definitely use that sprite.

Anyways, the movement system is finished (there were a few bumps wrapping it up, mostly due to my own stupidity) and I'm ready to start programming weapons. I'll have to start that in 2 hours though, because my brother wants to use my computer. Sometimes it's annoying having 2 computer-addicted siblings and one computer. Glare
(10-28-2009, 03:09 PM)JDBar Wrote: [ -> ]No new weapon sprites from me today, but I'm working more on the game itself. My friend sprited a battle axe and a molotov cocktail, but he hasn't sent them to me yet. I just finished implementing Yoshi's "flutter"/double-jump and I'm almost ready to begin working on adding the weapons themselves. Here's a pre-alpha video: http://www.youtube.com/watch?v=k7YfwN1z1e0

Looks good
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