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They need to for whatever reason
#1
I concur, the plane thing is obsolete now, please remove it. Rather, revamp the ferry. Make it come every 5 minutes, such as the NLC-Kerning City subway, and make the ride considerably shorter, only a couple of minutes. Alternatively, you could combine Orbis vessel mechanics and the airplane. Allowing people to board the boat whenever, and have a timer to the excursion (anywhere from 1min to 10min, just enjoy the planes ). As they enter the ship for a ride, Folks come and go, they want to after the timer has expired, and they can get off. This enables people to remain on it whenever they need to for whatever reason (such as interacting, or CRogs).

Bonus possible system. Remove each the useless lines in it, and buff the lines that increase the damage cap by 1000 or 5000. Those lines were inserted while the damage cap was 1mil, and they were never updated when the damage cap has been raised to 50mil. I feel that those lines must be removed or buffed accordingly by multiplying them by 50 to make them more relevant (ie giving you a 50,000 or 250,000 increase to the damage cap). Also add an option to permit us to recube bonus marijuana for free or with benefits.

At length, revamp bossing mechanics. Their strikes. In a misguided effort to make them harder, you've ruined core mechanics in the game that affected equilibrium. All boss strikes are completely unnavoidable, even to ability like SS that were designed specifically to avoid all attacks. CRA bosses can't be bound by abilities, even though there is no fantastic reason for this. Hp strikes are a mechanic at the first location. Please stop this Nexon. Update all boss strikes, for example strikes, to be dodgeable with skills like SS. Make all directors able to be jumped, that is the point of the skill after all.

Upgrade attacks. They are far outdated in this game, and they are not fair to a number of courses . Anyone with over 200k maplestory2 Mesos hp is completely screwed from attacks since the recovery cap for electricity elixirs remains 99,999. How is that fair when a boss does percent hp attacks and contains potion cooldown? Either attacks should be capped at 99,999 damage, or power elixirs shouldn't have a healing cap. What's more, percent hp attacks make defense and hp useless. Consider updating them to be more dynamic based on total wellness a character has. Something along the lines of an attack which does 50% damage or 17,000-ish damage, whatever is greater. This means that classes with lesser health still need to watch out in boss fights as they could possibly be OHKO-ed if they do not have HB (which was an actual difficulty involved with bossing before BB).

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